There are no real individual parts I dislike it's just that things, as a whole, could have been run through better.
As with all of the Silent Hill games the loading times between rooms is not factored into the final time (this is why the movie playtime and the actual game time differ this is true on all versions of the game for all games in the series). In multi-segmented test runs I've gotten a time of 49 minutes and 44 seconds so I know that under 50 minutes is definitely possible (though it requires a lot of luck something I don't have the patience for at this point in time). Though I'm not entirely satisfied with this run I do not have any intentions of playing through this game again anytime soon so I figured it would be best for me to submit the work I have done thus far. This run is a start to finish play-through of Silent Hill 2 on Normal Action/Normal Riddle with a finishing time of 50 minutes and 25 seconds done in a single segment no special weapons or endings are allowed. If you need information for a Poster - contact them.First off special thanks go to Simon Berggren who worked together with me to invent new ways to shave off time. This means that RandomArchive shows their content, archived. This is a 4chan archive - all of the content originated from that site. Images uploaded are the responsibility of the Poster. If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5Īll trademarks and copyrights on this page are owned by their respective parties. If you need a post removed click on it's button and follow the instruction.Īll images are hosted on, see for more information. However, that was because you go through that path in the demo version (there's no ambulance in the demo version). IIRC, in RE2, there was a code to remove one ambulance that was in the way to the RPD, so you could go to the RPD through another path. You can only see his torso, and to my surprise, once you turn the code on, only his torso comes out of the window! near the Umbrella Office, in the corridor with a fire that you'll put out later, there's a zombie behind a window on the second floor. You can't open the door to the warehouse, however. if you walk through that first dumpster, the cutscene doesn't trigger, and you can walk around that street. They're fully functional, and can bite you. you can go into the barricade with the zombies in the beginning (after Jill jumps out from her room). Actually, the way map changing in 3D works is like this:Ī) player pushes a button in front of doorĬ) put character in room#, starting position in front of the door I've only looked into RE3, but sadly there isn't anything secret. You can use a code (gameshark, codebreaker, action replay) to walk through walls.